unity3d 1

์œ ๋‹ˆํ‹ฐ ์ž…๋ฌธ (3D) - The Stack

์œ ๋‹ˆํ‹ฐ ์ž…๋ฌธ (3D)๊ฐ•์˜ ๋“ฃ๊ณ  ์ •๋ฆฌ. ๋ˆ„๋ฝ๋˜๋Š” ๋ถ€๋ถ„ ์žˆ์„ ์ˆ˜ ์žˆ์Œ. LerpLinear Interpolation์˜ ์•ฝ์ž๋กœ, ๋‘ ๊ฐ’ ์‚ฌ์ด๋ฅผ ์ผ์ •ํ•œ ๋น„์œจ๋กœ ์„ ํ˜• ๋ณด๊ฐ„(Interpolation)ํ•˜๋Š” ๊ธฐ๋Šฅ์ด๋‹ค.์œ ๋‹ˆํ‹ฐ์—์„œ๋Š” ์ฃผ๋กœ Mathf.Lerp๋‚˜ Vector3.Lerp๋Š” ์‹œ์ž‘ ๊ฐ’๊ณผ ๋ ๊ฐ’ ์‚ฌ์ด์˜ ๊ฐ’์„ t ๋น„์œจ(0~1)๋กœ ๊ณ„์‚ฐํ•˜์—ฌ ๋ฐ˜ํ™˜ํ•œ๋‹ค.์ฆ‰, ๋‘ ์  ์‚ฌ์ด์˜ ๊ฐ’์„ ์ถ”์ •ํ•  ๋•Œ, ๊ฐ’์ด ์ผ์ง์„  ํ˜•ํƒœ๋กœ ๋ณ€ํ™”ํ•œ๋‹ค๊ณ  ๊ฐ€์ •ํ•˜๊ณ , ๊ทธ ์‚ฌ์ด์— ์žˆ๋Š” ๊ฐ’๋“ค์„ ๊ณ„์‚ฐํ•˜๋Š” ๋ฐฉ๋ฒ•์ด๋‹ค.transform.position = Vector3.Lerp(transform.position, desiredPosition, StackMovingSpeed * Time.deltaTime); ์œ„์™€ ๊ฐ™์€ ์ฝ”๋“œ๊ฐ€ Update() ํ•จ์ˆ˜ ๋‚ด์— ์žˆ์œผ๋ฉด, ๊ณ„์†ํ•ด์„œ ๋ณ€ํ™”..